JNTUH Computer Graphics syllabus CS 3-1 Sem R18 CS521PE

Unit-1 Introduction

Introduction:

Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices

 

Output primitives:

Points and lines, line drawing algorithms (Bresenham’s and DDA Algorithm), midpoint circle and ellipse algorithms

 

Polygon Filling:

Scan-line algorithm, boundary-fill and flood-fill algorithms

Unit-2 2-D geometrical transforms

2-D geometrical transforms:

Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems

 

2-D viewing:

The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland algorithms, Sutherland –Hodgeman polygon clipping algorithm.

Unit-3 3-D object representation

3-D object representation:

Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and B-Spline curves, Bezier and B-Spline surfaces. Basic illumination models, polygon rendering methods.

Unit-4 3-D Geometric transformations

3-D Geometric transformations:

Translation, rotation, scaling, reflection and shear transformations, composite transformations.

 

3-D viewing:

Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping.

Unit-5 Computer animation

Computer animation:

Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications

 

Visible surface detection methods:

Classification, back-face detection, depth-buffer, BSP-tree methods and area sub-division methods

 

TEXT BOOKS:

1. “Computer Graphics C version”, Donald Hearn and M. Pauline Baker, Pearson Education

2. “Computer Graphics Principles & practice”, second edition in C, Foley, Van Dam, Feiner and Hughes, Pearson Education.

3. Computer Graphics, Steven Harrington, TMH

 

REFERENCES:

1. Procedural elements for Computer Graphics, David F Rogers, Tata Mc Graw hill, 2nd edition.

2. Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.

3. Principles of Computer Graphics, Shalini Govil, Pai, 2005, Springer.

 

Course Outcomes

1. Acquire familiarity with the relevant mathematics of computer graphics.

2. Be able to design basic graphics application programs, including animation

3. Be able to design applications that display graphic images to given specifications